Google has additional particular audio support for
its Cardboard
SDK,
allowing developers additional simply create 3D sound for their VR
experiences. It will be obtainable for both Unity and Android
developers, and will denote devs will no longer have to play sounds on divide left or right speakers to make immersive audio.

Instead, spatial sound unites the place of the spectators
head with where the sounds should be pending from, including waits, which is greatly
more alike to how we logically attend to things, Google clarified in a blog
post.
Easier on smart phones
Google has also built in hold for particular audio
so that it will have negligible collision on smart phones, which is imperative
if the corporation needs to make VR and Cardboard available as extensively
as likely. The corporation explains that devs will be capable to manage which
sounds obtain precedence, so as to reduce dispensation power.
The latest SDK update approaches just a day
after reports began to appear that Google was forming a devoted VR
division, which was attractive much incorrigible when previous VP
for product organization, Clay Bavor, altered his title on Twitter
to "VP, Virtual Reality at Google."